Dec 28, 2017 WEAPONS 00:00 P38 Pistol 01:09 TT33 Pistol 02:14 MP40 03:22 PPSh-41 04:38 PPS-42/43 05:44 Kar 98k 06:53 Scoped Kar 98k 08:07 G41 Rifle 09:48 MKb 42(H)/STG44 11:20 Mosin Nagant 91/30 12:31. Rising Storm/Red Orchestra 2 Multiplayer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Weapons and their unlocks. By Branik and 2 collaborators. Largest guide to weapons of RO2 and RS as well as their unlocks. Including screenshots and description. Here is a list of weapons you will encounter and utilize while playing Red Orchestra 2 As you progress with your weapon, the quality changes every 25 levels. Every 25 levels, the weapons becomes more shiny. Level 1-24: Well Used (Dirty) Level 25 - 49: Standard Issue (Clean) Level 50: Select Grade (Polished) Axis Weapons: Mauser Kar98. Red Orchestra 2 weapons; Type: Weapons: Bolt-action Rifles: Mauser Kar98k, M1891/30Rifle: Sub-Machine Guns: MP 40, PPSh-41: Automatic and Assault Rifles: SVT-40, AVT-40, G 41(W), MKb 42(H) Machine Guns and Anti-Tank Rifles: DP-28 LMG, MG 34 LMG, PTRS-1941, PZB 784(R) Pistols: Mauser C96, TT-33 Pistol, P 38 Pistol, Nagant M1895: Grenades.
- Red Orchestra 2 Weapon Upgrades
- Red Orchestra 2 Weapon Unlocks Script
- Red Orchestra 2 Weapon Unlocks Mod
- Red Orchestra 2 Weapon Unlocks
- Red Orchestra 2 Weapon Unlocks Roblox
The Mosin-Nagant, Model 1891/1930, was the standard-issue bolt-action rifle of the Russian Imperial Army from the Russo-Japanese War through to the First World War, was used by both White Russian and Red Army soldiers in the Russian Civil War, and saw frontline combat throughout the Second World War until its conclusion. Firing the 7.62 x 54R rifle cartridge ('R' for 'rimmed'), The Mosin-Nagant was hard-hitting, exceptionally simple to maintain, quite accurate, and reliable under almost all conditions. The rifle fed from a five-round integral magazine, which could be loaded from five-round stripper clips. Even without the bayonet mounted, the Mosin-Nagant was the second-longest standard-issue service rifle fielded in World War Two, behind the Japanese Type 38 rifle. The weapon could be disassembled entirely using the bayonet. Over seventeen million Mosin-Nagant rifles were manufactured during the war, making it the most-manufactured small arm of that period.
While a highly effective weapon, the Mosin-Nagant was far less ergonomic than its rival, the Mauser Karabiner 98 Kurtz. Loading from stripper clips could be difficult, and Russian riflemen learned to lift the topmost round in the stripper clip before pressing down in order to quickly load the weapon. The safety was primitive compared to the Mauser's, and the straight bolt handle made working the bolt more difficult and fitting a scope to a standard rifle impossible. To rectify the latter issue, hand-selected sniper variants incorporated bent bolt handles.
![Unlocks Unlocks](/uploads/1/1/8/6/118661227/136229951.jpg)
- 1Red Orchestra 2/Rising Storm
- 1.1Gameplay
- 2Rising Storm 2:Vietnam
- 2.1Gameplay
Red Orchestra 2/Rising Storm
In Red Orchestra 2/Rising Storm, the Mosin-Nagant is the primary rifle of the Soviet Union.
Gameplay
The Mosin-Nagant is issued to Riflemen, Elite Riflemen, Marksmen (as the sniper variant), and the Squad Leader (in Classic Mode), and is one of the most common weapons encountered. It is accurate and effective from medium to long range, and the bayonet (unlocked at Level 25, or unlocked at Level 0 if the player owns Red Orchestra: Ostfront 41-45) allows the weapon to remain somewhat useful in close quarters. Due to the bolt-action, engaging multiple enemies, especially at close range, can be problematic. The player can carry a total of 12 stripper clips of ammunition for the Mosin-Nagant in-game.
Marksman Variant
The Scoped Mosin Nagant M91/30 rifle is issued as a sniper variant for the 'Marksman' class. A bayonet attachment can be unlocked for the infantry rifle and at level 50 for the sniper rifle. Sniper variants include the 3.5x PU, introduced around the time of Stalingrad and therefore fairly rare during the battle (this is the starting version), a top-mounted 4x PEM (level 25, and fairly common at the time), and at level 50 the side-mounted PEM (by far the most common type during the battle of Stalingrad and used by the most famous snipers, including Zaytsev and Chekhov. If anything, this should have been the initial scope, not the PU). In addition, early PU scopes were visually very different from the later (post-1943) production example the ingame model is based off of. The first PU scopes had brass lens fittings, squared-off bases for the adjustment drums, and were often made of a light alloy known as 'silium'. The existing stock of SVT-40 PU scopes was also drawn upon, resulting in many 1942-43 91/30 sniper rifles bearing these. The SVT-40 variant of the PU scope is easily identified by the longer cut for the mount used on that rifle, causing a visible 'step up' in tube diameter when mounted on a 91/30.
Red Orchestra 2 weapons | |
---|---|
Type | Weapons |
Bolt-action Rifles | Mauser Kar98k, M1891/30_Rifle |
Sub-Machine Guns | MP 40, PPSh-41 |
Automatic and Assault Rifles | SVT-40, AVT-40, G 41(W), MKb 42(H) |
Machine Guns and Anti-Tank Rifles | DP-28 LMG, MG 34 LMG, PTRS-1941, PZB 784(R) |
Pistols | Mauser C96, TT-33 Pistol, P 38 Pistol, Nagant M1895 |
Grenades and Explosives | F-1 Frag Grenade, Model 24 Stielhandgranate, RPG40 AT-Grenade, HHL3 AT-Grenade, RDG1 Smoke-grenade, NG39 Smoke-grenade, Satchel Charges |
Tanks | T-34/76, Panzerkampfwagen IV G |
Rising Storm 2:Vietnam
The Mosin Nagant 91/30 is a rifle available in Rising Storm 2:Vietnam.
Gameplay
Red Orchestra 2 Weapon Upgrades
Marksman Variant
Red Orchestra 2 Weapon Unlocks Script
Retrieved from 'https://wiki.tripwireinteractive.com/index.php?title=M1891/30_Rifle&oldid=11316'
Red Orchestra 2 Weapon Unlocks Mod
RO Specific console commands:
Listplayers (gives a list of players on the server with their hash id's default ut2004 listplayers only gave player names with a number)
Admin Restartgame (starts the game up again without having to reload the map)
Cheat Codes:
CHEATSENABLED - (Allows cheating commands in single-player mode but disables unlocking characters from being obtained}
ALLAMMO
ALLWEAPONS
FLY
GHOST - (no clip basically)
GOD
LOADED - (Bestows all weapons, ammo, and 100 adrenaline)
TELEPORT - (Teleports you to wherever your crosshair is pointing)
WALK - (Stops FLY or GHOST command and drops you to the ground)
Player/Bot Commands:
ADDBOTS [number]
BEHINDVIEW 1 - (Changes to 3rd perspective view)
BEHINDVIEW 0 - (Changes to 1st person view)
DISCONNECT - (Disconnects from current server)
EXIT - (Quits the game)
KILLBOTS
OPEN [IP adress] - (Connects to a specific server IP)
QUIT - (Quits the game)
RECONNECT
SWITCHLEVEL [mapname]
SWITCHTEAM
SUICIDE
TEAMSAY [text] - (Displays your message in team chat)
PLAYERSONLY - (Freezes/pauses the Bots)
SAY [text] - (Displays your message in global chat)
SETNAME [playername]
SET INPUT [key] [command] - (Binds a key to a command such as 'SET INPUT L LOADED')
Statistics
MEMSTAT - (Displays Windows memory usage)
STAT ALL - (Shows all stats)
STAT AUDIO - (Shows audio stats)
STAT FPS
STAT GAME - (Displays game stats)
STAT HARDWARE - (Shows hardware stats)
STAT NET - (Shows network game play stats)
STAT NONE - (Turns off all stats)
STAT RENDER - (Displays rendering statistics)
Demo Commands
DEMOPLAY [demoname]
DEMOREC [demoname]
STOPDEMO
Admin Commands
ADMIN SWITCHLEVEL [mapname?game= gametype?mutator= mutator] - (Changes the current level to the specified level, game type, and mutators)
ADMIN [command] - (to use other commands not in this section)
ADMINLOGIN [password] - (Logs the administrator onto the server using the specified password)
ADMINLOGOUT
ADMIN SET UWeb.Webserver bEnabled True - (Enables the remote admin check your redorchestra.ini file UWeb.Webserver is the header, bEnabled is the setting, and True is the value this can be used to change any INI file setting while ingame)
ADMIN KICK [playername]
ADMIN KICKBAN [playername]
ADMIN RESETGAME (resets the map to beginning values)
ADMIN RESTARTMAP (completely reloads the map up again)
LISTPLAYERS (gives a list of all players with hash id and player number to kick someone with a weird name you can use admin kick 2, if the number of the annoying person is 2)
Other Commands
BRIGHTNESS [number] - (Changes the brightness level to a specified number)
CDTRACK [number] - (Plays the specified CD track number)
CONFIGHASH - (Displays configuration info)
CONTRAST [number]
DEBUG CRASH - (Tests crashes the game with an error)
DEBUG EATMEM - (Tests memory allocation until full)
DEBUG GPF - {Tests crashes the game with a general protection fault error)
DEBUG RECURSE - (Tests crashes the game by infinite recursion)
DUMPCACHE - (Displays the memory cache contents)
EXEC [filename] - (Executes a file in the UT2003/system/ directory by default)
FLUSH - (Flushes all cache and relights)
FOV [number] - (Changes the field of view to the specified number)
FIXEDVISIBILITY - (For testing your own level. Fixes the engine's visibility from your current point of view. You can walk around and see what exactly is being drawn, check that antiportals are working,etc.Enter it again to turn it off)
GAMMA [number]
GETCOLORDEPTHS - (Displays the maximum color depth supported by your hardware)
GETCURRENT COLORDEPTHS - (Displays your current color depth)
GETCURRENTRES - (Displays your current resolution)
GETCURRENT TICKRATE - (' ' tick rate)
GETMAXTICKRATE - (Displays the maximum allowed tick rate)
MUSICORDER [number] - (Change to a current track in the song (0=ambient, 1=action, 2=suspense))
NETSPEED [number] - (Sets the net speed, default is 10,000)
OBJ CLASSES - (Displays a list of object classes)
OBJ GARBAGE - (Collects and purges objects no longer in use)
OBJ HASH – (Displays object hashing statistics)
OBJ LINKERS – (Displays a list of active linkers)
PAUSESOUNDS – (Pauses all sounds)
PREFERENCES – (Opens advanced settings)
RELAUNCH – (Relaunches the engine)
RENDEREMULATE [gf1/gf2] – (Lets you see how your level will look on different cards (e.g., if some of your shaders are to complicated and don’t have fallbacks))
REPORT – (Copies a report of the current game to clipboard)
SET [class variable value] – (Sets a specified class and specified variable with the specified value)
SETSENSITIVITY [number]
SETRES [WxHxD] – (Sets your screen resolution to the specified width, height, and color depth)
SLOMO 1 – (Sets the speed of the game back to normal speed)
SLOMO 2 – (Sets speed to double, Increase number to go faster)
SLOMO .5 – (Sets speed to half, Decrease to go slower)
SOCKETS – (Displays a list of sockets in use)
TOGGLEFULLSCREEN – (Toggles full screen mode)
TOGGLE SCREENSHOTMODE – (Removes all HUD for screenshot taking)
REMOVEHUD - (Also removes the HUD)
FREECAMERA [number] – (Allows you to move camera around player)
TYPE [text]
UNPAUSESOUNDS
MUTATE [mutator command here]
Spawn weapons/vehicles
Spawn Redeemer: summon xweapons.redeemerpickup (obviously there is no redeemer in ro but you can change it to one of ro's weaponry)